Final Fantasy XIV Interview: Faloop’s Moo
Going from map to map in an effort to hunt down elite marks or spending days camping on special boss FATEs can be particularly tedious in Final Fantasy 14. Still, many players complete this challenge to secure some nice loot. , whether special items. FATE, coveted titles, or rare mounts that show everyone how many hunting marks they’ve put on their sword. They are like NFTs except useful and not ugly monkeys and oh my god they look nothing like NFTs, please stop comparing in-game cosmetics, skins and items to NFTs for the sake of it. love of the Twelve.
Either way, Elite Marks and Special FATEs have specific spawn windows and conditions. Once defeated, they will not respawn until a certain number of hours have passed, at which time their windows will open. Then, specific requirements must be met, such as killing a certain number of monsters or completing prerequisite FATEs, but this does not guarantee that they will spawn successfully. Sounds like a lot of work? Do not worry. Luckily, there’s an amazing resource FF14 players can turn to to cut down on some of the legwork.
faloop is a website dedicated to Hunt Marks and special FATE Bosses, where players work together to record the time of death of Hunt Marks and FATEs on each world so that their windows can be tracked. Faloop also has a Discord server where players can receive alerts of where and when Hunt Marks and FATE have spawned, so wherever you are and whatever you are doing, you can quickly teleport to the nearest Aetherite and to amuse you.
Moogic Moo, the creator of Faloop, launched the website in 2017 as a simple S-Rank window tracker for the Tonberry community, the website and Discord server allowing players to track appearances, chat between them and to have the Discord bot ping when Hunts have been reported.
“I never really wanted it to grow beyond that goal,” says Moo. “We never announced or broadcast its existence; but slowly spawning communities on other worlds heard about it and asked if they could tune into it as well. Things didn’t really start to grow until World-visit came out and you had to start thinking in DC terms instead of world terms. Discord servers started to become more popular as the game couldn’t provide good solutions to spread things on the scale needed.
“So that led to two things: many new spawners across Elemental have joined us to use the site, and a pivot in our goal of becoming a public resource to help address these limitations through Discord. The Faloop site and Discord began to be shared publicly at this time. Then more and more DCs started noticing it and asking to use it too!”
Faloop has exploded in popularity and is now considered the pinnacle of resources for hunts and FATEs. If you join a fighter train or drop into an area where players are attacking an S rank, Faloop will eventually get mentioned by someone. Camp a FATE Boss? Someone is likely to mention the ToD or window based information from Faloop.
“I think the main factor that helped Faloop grow was its ‘hybrid’ nature,” says Moo. “It offers the strengths of private Google Sheet trackers – reliability and trust of information – and public trackers, [where] anyone can see and benefit from the information, and have the means to ask for help. It was also flexible enough to accommodate each DC’s very different cultural approach to hunting, so the communities that used it felt like it was something fit into their existing processes. The way Chaos uses Faloop is different from the way Light does, and both are different from Gaia and Mana, et cetera.
Moo is solely responsible for maintaining the technical side of the website, which has undergone several redesigns and user interface improvements over the years. He also has many plans for the future, such as developing the A-Rank side of things and other quality of life improvements. Moo also has plenty of help keeping Faloop running smoothly, with others helping spawn Hunts and FATEs, leading Hunt Trains, or moderating the Discord.
Part of what makes Faloop so successful is that it is the result of collaboration between many players from all worlds and data centers, working together to keep information as up-to-date as possible. When new expansions are released, it’s naturally a handy situation to find out about new Hunts and Fates, where they spawn, and what prerequisites you need to meet first. With the recent release of Endwalker, this meant there were a host of new monsters for the Faloop community to discover.
“That’s one of the benefits of having so many FF14 generators on one platform: you have a lot of brains talking to each other trying to figure it all out,” Moo tells me. “With S-Ranks, the game gives you hints from the NPC to guide you in a direction of what it might be, and after that you just have to throw lots of darts at the wall to see what sticks. Unfortunately, a lot of triggers are repeats of the previous ones, so these days they don’t stay hidden for very long because people try the obvious things. Narrow-rift was a refreshing change of pace in EW!
“With FATEs, things are even simpler: the mining community usually finds the FATE boss very early on, and it’s either just pure RNG for spawning, or there are other FATEs to side that look like a warp, and after a few days of playing around with it, it’s pretty easy to confirm the prerequisites FATE Bosses tend to only have two windows these days, so it’s just a matter of knowing which one uses the longer 36-72 and which one uses the shorter 24-48. Or so we thought. SB and ShB had both but EW ended up having both at the longer 36-72 so we are always surprised from time to time!
Moo has been playing the game since the start of version 2.0, but his commitment to Faloop means he has less hands-on playtime. Additionally, by keeping the website as up-to-date as possible, Moo often deals with spoilers before he can experience things for himself.
“This time around with EW, the site struggled a lot more than normal under the weight of the traffic it was under, as did the game itself,” Moo explains. “It meant I had to spend more time than usual putting out fires rather than playing the game. It took me a month to pass the MSQ.
“My main wish is that they stagger the release of all S-ranks until a later patch, like they do in starter zones, so hunters don’t have to feel pressured to take advantage of the history and to be part of this rush of finding new S-Rank triggers that only happen once every two years.
Moo no longer often experiences the thrill of the hunt first-hand as he dedicates himself to running Faloop, but he still remembers past content that proves far more difficult than any of the additions. most recent extensions.
“Any spawner will understand this answer: Pale Rider took me the longest to spawn,” Moo tells me. “The map spawns – Pale Rider and Agrippa the Mighty – are notoriously bad, and you either have an incredible chance of knocking them off your to-do list early or it takes you forever. After HW, spawn triggers got easier by comparison – or hard in other ways, like grinding – so no other S-ranks took too long for me to successfully spawn.
“FATEs are mostly RNGs, so luck on that front depends more on your success at camping. I don’t camp much on FATE, but I remember having incredible luck with Ixion when SB launched. Back in the day, it took a lot more kills to get enough for the mount, and I happened to be lucky with instances and spawn attempts on Salt & Light to be around for many first victims, and for a time I was one of the few in Tonberry who owned the mount.
Luckily for the rest of us, Faloop is here to help us take on those Hunts and FATE who are known to be particularly difficult. If you want to stay up to date with Hunts and FATEs in your data center, be sure to check out the Faloop website and Discord Server.
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